Storytelling is the conveying of events in words, images and sounds, often by improvisation or embellishment. Stories or narratives have been shared in every culture as a means
of entertainment, education, cultural preservation and to instill moral values. Crucial elements of stories and storytelling
include plot, characters and narrative point of view.
Historical
perspective
The earliest forms of storytelling were
thought to have been primarily oral combined with gestures and
expressions. In addition to being part of religious ritual, rock art may have served as a form of storytelling for
many ancient cultures. The Australian
Aboriginal people painted symbols from stories on cave
walls as a means of helping the storyteller remember the story. The story was
then told using a combination of oral narrative, music, rock art and dance.
People have used the carved trunks of living trees and ephemeral media (such as
sand and leaves) to record stories in pictures or with writing. Complex forms
of tattooing may also represent stories, with information about genealogy,
affiliation and social status.
With the advent of writing and the use of stable, portable media, stories were recorded, transcribed and shared over wide
regions of the world. Stories have been carved, scratched, painted, printed or
inked onto wood or bamboo, ivory and other bones, pottery, clay tablets, stone, palm-leaf book, skins (parchment),bark cloth,paper, silk, canvas and other textiles, recorded on film, and stored electronically in digital form. Oral stories
continue to be committed to memory and passed from generation to generation,
despite the increasing popularity of written and televised media in much of the
world.
Contemporary
storytelling
Modern storytelling has a broad purview. In
addition to its traditional forms (fairytales, folktales, mythology, legends, fables etc.), it has extended itself to representing history,
personal narrative, political commentary, and evolving cultural norms.
Contemporary storytelling is also widely used to address educational
objectives.
Why Storytelling? More Reasons...
Gaining Verbal Skills
Becoming verbally proficient can contribute to a student's ability to resolve interpersonal conflict nonviolently. Negotiation, discussion, and tact are peacemaking skills. Being able to lucidly express one's thoughts and feelings is important for a child's safety. Clear communication is the first step to being able to ask for help when it is needed.
Becoming verbally proficient can contribute to a student's ability to resolve interpersonal conflict nonviolently. Negotiation, discussion, and tact are peacemaking skills. Being able to lucidly express one's thoughts and feelings is important for a child's safety. Clear communication is the first step to being able to ask for help when it is needed.
Imagination
Both telling a story and listening to a well-told tale encourages students to use their imaginations. Developing the imagination can empower students to consider new and inventive ideas. Developing the imagination can contribute to self-confidence and personal motivation as students envision themselves competent and able to accomplish their hopes and dreams.
Both telling a story and listening to a well-told tale encourages students to use their imaginations. Developing the imagination can empower students to consider new and inventive ideas. Developing the imagination can contribute to self-confidence and personal motivation as students envision themselves competent and able to accomplish their hopes and dreams.
Passing On Wisdom
Storytelling based on traditional folktales is a gentle way to guide young people toward constructive personal values by presenting imaginative situations in which the outcome of both wise and unwise actions and decisions can be seen.
Storytelling based on traditional folktales is a gentle way to guide young people toward constructive personal values by presenting imaginative situations in which the outcome of both wise and unwise actions and decisions can be seen.
Task1
1. Storytelling and Science
Since the beginnings of human culture people have
explained the mysteries in folktales and myth.
U have to investigate:
- Creation myths from around the world
- Star Lore: The folklore of the night sky
- World myths and legends of the sea and its creatures
- Attributes of animals portrayed in fables: Compare how those same animals behave in nature vs. in folklore
- The folklore of flowers
- World habitats described in folktales (jungles, deserts, mountains, meadows, etc.)
- Folktales about any animal. (bear stories, snake stories, fish stories, etc.)
- Tales can express the interconnectedness, or ecology, of all things. How are cause and effect relationships expressed in folktales?
The Who, What, Where, and When of Science
Uhave to research and present:
- The biographies of important scientists.
- An ancient to modern timeline history of invention.
- The history of one scientific invention that has changed the world.
2. Storytelling and Math
Since math and storytelling both involve abstract thought
there are many overlapping territories and patterns of thinking.
U have to investigate math concepts in folktale plots
such as:
- Recounting a tale: the concept of a sequence of events
- The architecture of a story: Consider the "shape" of its sequence of events (i.e. circular, linear, story within story, pyramidal, cumulative)
- Problem
solving: prediction in story
(Real life keeps going, but folktales have an episodic feel with a beginning, middle, and end. Are there recognizable patterns in the plots of world folktale? Heroes? Quests? Magic Helpers? Why does the number three come up so often in folktales? "Happily Ever After" resolutions? Good vs. Evil?) - Equations: Notice cause and effect relationships in plots.
- Intersections of characters: How does the story change from different points of view?
- Diagramming or mapping of plotlines: Document the sequence of events as a map.
- Congruence: Identify similarities and differences in several versions of plots. Create a diagram that explains what has been discovered.
The History of Mathematics:
Have students investigate and present:
- The history of great mathematician's lives
- The history of the development of advanced math concepts
- The story of the development of Architecture and Engineering
- Where and why people built monuments:
- Investigate the history of ancient architecture such as the pyramids. Did story or religion motivate any of this construction?
- How is mythology depicted in Roman and Greek temples?
- Are there decorative elements related to stories on any local architecture in your town? Find and photograph the elements and explain the story theme behind them.
Pengertian
Narrative Text
Disebutkan bahwa A
narrative text is an imaginative story to entertain people (teks narasi
adalah cerita imaginatif yang bertujuan menghibur orang).
Jika melihat pada
kamus bahasa Inggris, secara harfiah narrative bermakna (1) a spoken or
written account of connected events; a story. (2) the narrated part of a
literary work, as distinct from dialogue. (3) the practice or art of
narration.
(Narrative bermakna : 1. sebuah cerita baik terucap atau tertulis tentang peristiwa-peristiwa yang berhubungan. 2. bagian yang diceritakan dalam sebuah karya sastra, berbeda dengan dialog. 3. Praktik atau seni bercerita)
(Narrative bermakna : 1. sebuah cerita baik terucap atau tertulis tentang peristiwa-peristiwa yang berhubungan. 2. bagian yang diceritakan dalam sebuah karya sastra, berbeda dengan dialog. 3. Praktik atau seni bercerita)
Jika disimpulkan,
maka sebuah narrative text adalah teks yang berisi sebuah cerita baik tertulis
ataupun tidak tertulis dan terdapat rangkaian peristiwa yang saling terhubung.
Generic Structure
dari Narrative Text
Bagi sobat yang masih duduk di bangku sekolah tingkat menengah, penjelasan mengenai narrative texts tak usah sulit-sulit ya.. Intinya, narrative text ini mempunyai struktur / susunan seperti di bawah ini :
- Orientation : It is about the opening paragraph where the characters of the story are introduced.(berisi pengenalan tokoh, tempat dan waktu terjadinya cerita (siapa atau apa, kapan dan dimana)
- Complication / Event : Where the problems in the story developed. (Permasalahan muncul / mulai terjadi dan berkembang)
- Resolution : Where the problems in the story is solved. Masalah selesai, --- secara baik "happy ending" ataupun buruk "bad ending".
Kadangkala susunan (generic
structure) narrative text bisa berisi: Orientation, Complication,
Evaluation, Resolution dan Reorientation. Meski “Evaluation” dan
“Reorientation” merupakan optional; bisa ditambahkan dan bisa tidak. Evaluation
berisi penilaian/evaluasi terhadap jalannya cerita atau konflik. Sedangkan Reorientation
berisi penyimpulan isi akhir cerita.
Grammar Used dalam
Narrative Text
Grammar (tata bahasa) yang sering muncul dalam membuat narrative text adalah:
Menggunakan tenses "Past", baik simple, past perfect, past continuous, past perfect continuous, atau bisa saja past future continuous. (aturan ini bukan aturan wajib yang mutlak harus dipenuhi kok. Tidak percaya, tanyakan pada guru bahasa Inggris sobat)
Untuk lebih jelasnya, lihat contohnya di bawah ini :
Contoh Narrative Text
(1)
Sincere Will Get a Great Return
Once upon a time,
there was a kingdom named Auretto, all people lived peacefully there. One of
them was Charlita, the king’s daughter who was assumed as the most
beautiful&kindestPrincessofAuretto.
One day, Charlita
looked blue. Because of that her father got confused. “What’s the matter my
beautiful daughter? Why are you so sad?” asked King Fernando. Charlita
wasjustsilent.Shedidnotsayanything.
Then, King Fernando
decided to make a competition to cheer Charlita again. After that, the palace
representative announce: “I will make a competition. The aim is to make my
daughter, Princess Charlita to be happy and laugh again. Everyone who can do
it, will get a prize. It will be held tomorrow when the sun rises. Sign: King
Fernando.”
The following
morning, everybody came to the palace, tried to give their best performance.
They seemed happy and laugh, but not for Princess Charlita. She was
justsilentandstilllookedsad.
King Fernando started
to give up. No one amused his daughter. Then, there came a young handsome man.
“Excuse me King Fernando. I would like to join your competition. But, would you
mind if I took Princess Charlita for a walk?” said the young man gently. “As
long as you make my daughter be happy again, it will totally alright.” said
King Fernando. The young handsome man took Princess Charlita for a walk in a
beautiful blue lake with a green forest around it. Princess Charlita smiled and
looked happy after that. Every body looked happy, too. “I know why are you so
my beautiful daughter. Now, I promise I will environment green. I regret for
always destroying it. Finally, the environment around the kingdom became so
beautiful and green, full of plants. Then, the young handsome man got a prize
from the king. “I will marry you off my daughter.” said him. “That is the prize
I promise for you. Thanks for keeping our environment well. Thanks for making
my daughter happy again.”
Penjelasan Narrative Text (untuk tingkat Mahir)
Penjelasan Narrative Text (untuk tingkat Mahir)
Untuk
mengetahui definisi dan penjelasan tentang narration (narrative text) sobat
mahasiswa dan mahasiswi bisa membaca buku buku tentang writing di perpustakaan
terdekat dan terlengkap, dan disini saya hanya akan mengutipkan pendapat Thomas
S. Kane (2000: 363-364) di bawah ini:
A
narrative is a meaningful sequence of events told in words. It is sequential in
that the events are ordered, not merely random. Sequence always involves an
arrangement in time (and usually other arrangements as well). A straightforward
movement from the first event to the last constitutes the simplest chronology.
However, chronology is sometimes complicated by presenting the events in
another order: for example, a story may open with the final episode and then
flash back to all that preceded it.
A narrative has meaning in that it conveys an evaluation of some kind. The writer reacts to the story he or she tells, and states or implies that reaction. This is the "meaning," sometimes called the "theme," of a story. Meaning must always be rendered. The writer has to do more than tell us the truth he sees in the story; he must manifest that truth in the characters and the action.
Characters and action are the essential elements of any story. Also important, but not as essential, is the setting, the place where the action occurs. Characters are usually people—sometimes actual people, as in history books or newspaper stories, sometimes imaginary ones, as in novels. Occasionally characters are animals (as in an Aesop fable), and sometimes a dominant feature of the environment functions almost like a character (the sea, an old house).
The action is what the characters say and do and anything that happens to them, even if it arises from a nonhuman source—a storm, for instance, or a fire. Action is often presented in the form of a plot. Action is, so to speak, the raw material; plot, the finished product, the fitting together of the bits and pieces of action into a coherent pattern. Usually, though not invariably, plot takes the form of a cause-and effect chain: event A produces event B; B leads to C; C to D; and so on until the final episode, X. In a well-constructed plot of this kind we can work back from X to A and see the connections that made the end of the story likely and perhaps inevitable.
Stories can be very long and complicated, with many characters, elaborate plots, and subtle interpenetration of character, action, and setting. In writing that is primarily expository, however, narratives are shorter and simpler. Most often they are factual rather than imaginary, as when an historian describes an event. And often in exposition an illustration may involve a simple narrative. Being able to tell a story, then, while not the primary concern of the expository writer, is a skill which he or she will now and again be called upon to use.
my beloved junior in ECCOS here I hav a video and I hope you learn from here about HOW to present you storytelling check it out watch the video
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